This lecture showcases several debugging strategies applied to bugs added to the "Pokemon" program from lab. Students in the live lecture contributed several bugs and we walked through strategies for finding them. In particular, we focused on the following strategies:
These strategies are particularly helpful for more complex programs like the project 3 Euchre game.
Because this lecture is not available ahead of time, I've extended the participation deadline until Friday, May 30 at 11:59pm.
1: Debugging Demo
1.1
1.1 Participation Credit
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